Call Of Duty Cycle Through Slides
The story mission entitled Break on Through is a turning indicate in Call of Duty: Black Ops Common cold State of war, as the truthful natures of Adler and your actor grapheme of Bell are finally unraveled. The accomplishment or trophy called Mind Trip is attached to this mission, and while information technology may not be particularly difficult to achieve, it will take a while. In social club to get all "seven memory endings" and "play through all iv path ends," you will have to exercise at to the lowest degree two runs of this mission.
A single run should take around xx minutes to consummate and will make y'all get through the aforementioned flashback four times. Essentially, at that place are 2 ways to go about Break on Through: as you get through these fabricated Vietnam flashbacks, yous can obey Adler'due south directions or defy them, as long every bit you're able to go through every possible path the mission has to offering. Either way, you'll get very familiar with a certain cerise bunker door. The following guide isn't necessarily the exact sequence order you need to practise for the accomplishment, but information technology certainly worked for us.
Disobeying Adler run
Left of the temple
Later on immigration through (or running away from) some imaginary Viet Cong fighters, you'll accomplish a temple ruin, which is the location of the commencement set of branching paths in Suspension on Through. Adler's omniscient narration will indicate that he wants you to go correct; if you want to defy Adler, go left instead.
Left to the bridge, then correct
Yous'll reach a bridge on the left and a zipline on the correct. Because y'all disobeyed Adler, he'll try to nudge you back on his path by telling you to go down the zipline. Instead, you'll go across the bridge to the left. There will be some other divide path, only regardless of which path yous accept, Adler will exist irked past you lot not going down the zipline. For the purpose of this guide, let's go right after the bridge for your outset path.
Soon after, you'll exist in a village firefight confronting more Viet Cong fighters and alongside American troops. When you take the VC on the run, air support volition stop them off. Past the called-for huts volition be a concrete construction with a ruddy bunker door. Open it, and y'all'll end up in a white void with a tv and a seat with straps. This is the first memory ending — interact with the chair to become through the memory again.
Left to the bridge, then left
Adler will make you do through the flashback a second fourth dimension; go ahead and disobey him again, but when y'all cross the bridge, go left instead of right for your second path. Y'all'll join American soldiers on a cliffside, and you'll be sniping Viet Cong combatants down below nigh a hut. Eventually, you can call in a napalm strike to finish them off. Go down to the hut, and in the flaming remains will be a reddish bunker door. Go through it and proceed on to see the second memory ending, which features the same brainwashing room, albeit in a more tangible form.
Down the hatch
Adler will restart the retentivity once again, but when you reach the temple ruin, go correct like he wants you to. You'll go down a ledge, sneak upward on some Viet Cong soldiers, and off them. Keep onward and you'll reach another selection. Adler will want y'all to go left into a cave for the bunker, but instead, go right to find a bamboo trapdoor, circled in cerise in the epitome above. Get downwardly the hatch into this dark, frightening cavern which acts every bit your third path.
Eventually, it'll be pitch dark and near impossible to see, even with your flashlight. Yous'll be attacked and you'll blackout. When you come to, the red bunker door volition be in front of you nether a spotlight. Become through it, and yous'll become through a sequence of events that volition land you in an elongated version of that brainwashing lab and getting you to the third memory catastrophe. Go all the way to the back and interact with the chair.
Avoiding the bunker door
Adler has lost his patience, and he'll brand you go through this memory 1 more time. He'll skip the initial Viet Cong fight and place you right in front of the temple ruin. The bunker door is directly ahead of you. Regardless of what you do, you'll go the adjacent memory ending in which you listen to Perseus, but if y'all desire The Red Door accomplishment, just go on avoiding the bunker door until Adler forces you to go through. Afterward the Perseus cutscene, your first run of Break on Through is complete.
Obeying Adler run
For your second run, select Intermission on Through in the campaign mission select menu. You'll technically overwrite your last run, just everything y'all did and so will still count towards getting this accomplishment. For the purpose of this guide, allow'southward say y'all defied Adler in the first run and will be subservient in this adjacent 1.
Correct of the temple, left to the cave
When you get to the temple ruin, follow Adler's instructions and go right. Later the stealth scrap, y'all'll reach that same choice of the cave on the left and the trapdoor on the right. Obey Adler and go through the cave. It volition exist brightly lit, and you'll fight through Viet Cong and Soviet enemies with a shotgun and a bow. Eventually, you'll reach the red bunker door. Become through and you lot'll experience the quaternary path and the 5th retention ending in the mission, which has yous go through a charred hallway with the meeting room with Perseus in your sights.
Left of the temple, right after the bridge
All the same, the memory restarts before Adler tin can run across what happens with Bell and Perseus. Get to the temple ruin, and Adler will tell you lot do go left of the temple instead this fourth dimension. Go along following his instructions to become across the bridge and then have a right. Become through the aforementioned hamlet shootout and enter through the cerise bunker door when that's done.
For the sixth retentiveness ending, you'll exist in a nighttime void with two slide projectors in front of you. Interact with either of them and you can wheel through the slides, which contain pictures of imagery from Moscow, Berlin, and Washington D.C. Each projector will incorporate a slide displaying one half of the red bunker door. Set each projector to that, and you'll actually be able to go through this door.
Left of the temple, left subsequently the span
This all the same doesn't piece of work for Adler, so set to practice this all over again. Get left of the temple and across the bridge; the right path that you already went through is blocked off, and there's a giant rock bust of Adler's head. He wants you to go left to go through the sniper sequence. Call in that napalm strike and go through the red bunker door.
Yous'll eventually brand information technology to the meeting room with Perseus. Instead of sitting downward or listening to whatever this guy has to say, get to the back of the room to a reckoner terminal for the seventh memory ending. You can attempt to read near Projection Greenlight, Perseus, and Nova-six, but as you lot make selections on the computer, the text will become progressively non-sensical.
Straight into the temple
An impatient Adler will brand you get through it one final time. Just to cover all ground, when Adler yells at you to become through the bunker door in the temple ruin, only practise it immediately. You'll get the same Perseus meeting memory ending as earlier. Later that, yous hopefully never have to play through Break on Through always again.
Summary
Paths
- Right after the bridge to a village fight
- Left after the span to a sniping sequence
- Through a trapdoor to a dark cave
- Through a lit cave against Viet Cong and Soviets
Memory endings
- White void of brainwashing room
- Realistic brainwashing room
- Extended brainwashing room
- Meeting with Perseus (mission end)
- Darkened hallway to meeting room
- Slide projectors
- Computer in the back of meeting room
Source: https://www.gamepur.com/guides/how-to-get-the-mind-trip-achievement-in-break-on-through-with-all-memory-endings-and-paths-call-of-duty-black-ops-cold-war

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